Dumitru Sisianu

Lead Unity Developer

8+ years in VR/AR and multiplayer game development. Lead engineer on top-selling Meta Quest titles Pro Era and ForeVR Darts.
Specialized in architecting multiplayer systems and crafting engaging mechanics. Proven track record in creating high-performance,
immersive experiences. Dedicated to deliver high-impact results on every project.

Pro Era 2025

Immersive gaming experience for fans that allows them to be as close to the game as they have ever been while at the stadium or in the comfort of their own home.

Lead Developer

  • Led Multiplayer for Pro Era with Photon Fusion 2, reworking core mechanics, custom prediction & latency compensation.
  • Built immersive throw mechanic, praised for realism & engagement.
  • Streamlined development with automation, process improvements & performance tracking.
  • Contributed to architecture, UI/UX, test automation, tooling & build pipeline.

Tech: C#, Unity, Photon Fusion, Meta Quest
Credits: This project was a collective effort of my team at Status Pro.

Pro Era

Play through full seasons as any of the 32 NFL teams and compete to win the Super Bowl. Step into multiplayer mode to compete in (3) exciting games, hang out with friends or play catch.

Lead Unity Engineer

  • Built majority of game mechanics, including throwing, catching, locomotion
  • Set foundation for project architecture, game state management, UI framework, network flow.
  • Built out several game modes, activation experiences related to Pro Era

Tech: C#, Unity, Meta Quest
Credits: This project was a collective effort of my team at

Status Pro

ForeVR Darts

Experience Oculus’s Hand Tracking technology perfected, in the finest game to play with your hands: Darts!

Senior VR Engineer

  • Built cutting-edge darts throwing mechanic based on hand tracking, filtering the data to achieve realistic reliable gameplay.
  • Implemented AI NPC system, including recording and playback, for players to play vs Bots
  • Built PowerPoint & Visio formats ingestion by reverse engineering data structures & extrapolating play information.

Tech: C#, Unity, Meta Quest, Photon PUN
Credits: This project was a collective effort of my team at ForeVR Games

ForeVR Suck It

Suck It! is the ultimate intergalactic vacuum simulator. Suck up coins, bananas, the cat, the sofa… level up to grow as big as a house! Capture stars and head to the teleporter to claim your win! Fire the contents of your canister at anyone who gets in your way.

Senior Unity Engineer

  • Optimized game to allow over 18000 dynamic, networked objects
  • Implemented core game mechanics - sucking, flying & locomotion, shooting.

Tech: C#, Unity, Meta Quest, Photon Fusion
Credits: This project was a collective effort of my team at ForeVR Games

ForeVR Axe Throwing

Built over a weekend during an internal hackathon, Axe Throwing gives the player a God-of-War-like throwing mechanic and challenges him to defend the nexus against hordes of incoming droids.

Lead Developer
Designed the gameplay and implemented game mechanic, enemy behavior, vfx, game rules, etc.

Tech: C#, Unity, Meta Quest, Photon PUN
Credits: This project was a collective effort of my team at ForeVR Games

ForeVR Space Invaders

Built as a minigame inside a larger multiplayer environment, Space Invaders challenges players to a Whac-a-mole-inspired experience where they must quickly punch incoming waves of aliens back into the machine.

Lead Developer

  • Built core game mechanics
  • Implemented interaction system and game flow for the larger multiplayer environment, multiple types of props, etc.
  • Optimized the experience to allow multiple games to happen concurrently, built for Dedicated Server & Client/Host setups

Tech: C#, Unity, Meta Quest, Photon Fusion
Credits: This project was a collective effort of my team at ForeVR Games

ForeVR Connect4

Built as a minigame inside a larger multiplayer environment, users can challenge others to a Connect4 game, or play vs the bot.

Lead Engineer
Implemented core throwing mechanic, game logic, built out UI

Tech: C#, Unity, Meta Quest, Photon Fusion
Credits: This project was a collective effort of my team at 
ForeVR Games

ForeVR Pucks

Immersive gaming experience of air-hockey mashed with pinball that allows players to enjoy the game on various planets, or in their own living room via Augmented Reality.

Lead Developer

  • Built out game architecture, network setup
  • Implemented core gameplay
  • Integrated UI, VFX, and other assets

Tech: C#, Unity, Meta Quest, Photon Fusion
Credits: This project was a collective effort of my team at ForeVR Games.

ForeVR Racket Prototype

The concept of Air Hockey, adapted to VR in 3D!
A fast-paced, physically engaging game where you play with 2 balls, trying to score against your opponent while defending your gate.

Lead Engineer
Implemented core game features, physics, networking, etc.

Tech: C#, Unity, Meta Quest, Photon Fusion
Credits: This project was a collective effort of my team at ForeVR Games

Kulipari DreamWalker - Mixed Reality Proof of Concept

Gesture based spell casting prototype. Developed with HTC Vive but destined for a mixed reality headset platform.

Lead Developer
Designed & implemented prototype flow, spell casting mechanic, particles & mesh based visual effects.

Tech: C#, Unity, HTC Vive 
Credits: This project was a collective effort of my team at Bully! Entertainment