Immersive
gaming experience for fans that allows them to be as close to the game as they
have ever been while at the stadium or in the comfort of their own home.
Lead Developer
Tech: C#, Unity, Photon Fusion, Meta Quest
Credits: This project was a collective effort of my team at Status Pro.
Play through full seasons as any of the 32 NFL teams and compete to win the Super Bowl. Step into multiplayer mode to compete in (3) exciting games, hang out with friends or play catch.
Lead Unity Engineer
Tech: C#, Unity, Meta Quest
Credits: This project was a collective
effort of my team at
Pre-GamePrep
is the next level of immersive, interactive training and game day preparation
for professional football teams, using real time player data to
power holographic & virtual experiences that give players the ability to
simulate any practice or game scenario.
Lead Developer of VR & AR products
Tech: C#, Unity, Desktop, HoloLens, Oculus Quest, Magic Leap.
Credits: This project was a collective effort of my team at Status Pro
Experience
Oculus’s Hand Tracking technology perfected, in the finest game to play with
your hands: Darts!
Senior VR Engineer
Tech: C#, Unity, Meta Quest, Photon PUN
Credits: This project was a collective
effort of my team at ForeVR Games
Suck It! is the ultimate intergalactic vacuum simulator. Suck up coins, bananas, the cat, the sofa… level up to grow as big as a house! Capture stars and head to the teleporter to claim your win! Fire the contents of your canister at anyone who gets in your way.
Senior Unity Engineer
Tech: C#, Unity, Meta Quest, Photon Fusion
Credits: This project was a collective effort of my team at ForeVR Games
Built over a weekend during an internal hackathon, Axe Throwing gives the player a God-of-War-like throwing mechanic and challenges him to defend the nexus against hordes of incoming droids.
Lead Developer
Designed the gameplay and implemented game mechanic, enemy behavior, vfx, game rules, etc.
Tech: C#, Unity, Meta Quest, Photon PUN
Credits: This project was a collective
effort of my team at ForeVR Games
Built as a minigame inside a larger multiplayer environment, Space Invaders challenges players to a Whac-a-mole-inspired experience where they must quickly punch incoming waves of aliens back into the machine.
Lead Developer
Tech: C#, Unity, Meta Quest, Photon Fusion
Credits: This project was a collective effort of my team at ForeVR Games
Built as a minigame inside a larger multiplayer environment, users can challenge others to a Connect4 game, or play vs the bot.
Lead Engineer
Implemented
core throwing mechanic, game logic, built out UI
Tech: C#, Unity, Meta Quest, Photon Fusion
Credits: This project was a collective
effort of my team at
ForeVR Games
Immersive
gaming experience of air-hockey mashed with pinball that allows players to enjoy the game on various planets, or in their own living room via Augmented Reality.
Lead Developer
Tech: C#, Unity, Meta Quest, Photon Fusion
Credits: This project was a collective effort of my team at ForeVR Games.
The concept of Air Hockey, adapted to VR in 3D!
A fast-paced, physically engaging game where you play with 2 balls, trying to score against your opponent while defending your gate.
Lead Engineer
Implemented core game features, physics, networking, etc.
Tech: C#, Unity, Meta Quest, Photon Fusion
Credits: This project was a collective
effort of my team at ForeVR Games
Gesture based spell
casting prototype. Developed with HTC Vive but destined for a mixed reality
headset platform.
Lead Developer
Designed
& implemented prototype flow, spell casting mechanic, particles & mesh
based visual effects.
Tech: C#, Unity, HTC Vive
Credits: This project was a collective
effort of my team at Bully! Entertainment
The second
installment in Synergy Technical’s series of throwback inspired games for the
annual Microsoft Tech Summit, mashes Missile Command and Space Invaders and
casts all the challenges Synergy clients face as alien invaders.
Unity Developer
Implemented
core features, game flow.
Tech: C#, Unity, Microsoft HoloLens
Credits: This project was a collective
effort of my team at Bully! Entertainment
The HBR Augmented
Reality app launches an interactive AR experience from the pages of Harvard
Business Review, that explores the key AR use cases presented in the article:
Visualization, Instruct and Guide, and Interact.
Lead Developer
Implemented
application architecture, flow & core features, built out & animated
UI, integrated assets.
Ported app from AR to XR (HoloLens)
Downloads: Play Store, App Store, Microsoft Store
Tech: C#, Vuforia, Unity, Android, iOS,
HoloLens
Credits: This project was a collective
effort of my team at Bully! Entertainment
Demonstration of how
Mixed Reality can be used to configure a vehicle on a table top and visualize
it in your driveway - plus an RC car version just for fun.
Lead Developer
Implemented
application flow, optimized performance, integrated assets.
Developed minimal
environment-aware self-driving AI using HoloLens' Spatial Mapping.
Tech: C#, Unity, Windows PC, Microsoft
HoloLens.
Credits: This project was a collective
effort of my team at Bully! Entertainment
An innovative take
that merges the 2 classic Pokemon play styles into one interactive experience
with multi-card, multi-character tracking. Includes custom character and effect
animation. Features a multiplayer mode and PTC's Vuforia card scanning.
Lead Developer
Implemented
application flow, built out & animated UI, integrated assets &
developed multiplayer gameplay.
Tech: C#, Unity, Microsoft HoloLens
Credits: This project was a collective
effort of my team at Bully! Entertainment