Dumitru Sisianu
Unity Developer
Dedicated game developer with a passion for Virtual & Augmented Reality, fun game mechanics, clean code and stable software.
Lamar Jackson Experience
Immersive
gaming experience for fans that allows them to be as close to the game as they
have ever been while at the stadium or in the comfort of their own home.
Lead Developer
- Implemented game architecture, core mechanics & gameplay systems, built out UI, developed multiplayer systems.
- Integrated assets & optimized performance.
- Created editor tools for faster iterations.
Tech: C#, Unity, Oculus Quest & Rift, HTC Vive
Credits: This project was a collective effort of my team at Status Pro.
Pre Game Prep
Pre-GamePrep
is the next level of immersive, interactive training and game day preparation
for professional football teams, using real time player data to
power holographic & virtual experiences that give players the ability to
simulate any practice or game scenario.
Lead Developer of VR & AR products
- Implemented application architectures & flows, core features & mechanics, built out UI & developed multiplayer.
- Improved core systems & optimized performance.
- Built PowerPoint & Visio formats ingestion by reverse engineering data structures & extrapolating play information.
Tech: C#, Unity, Desktop, HoloLens, Oculus Quest, Magic Leap.
Credits: This project was a collective effort of my team at Status Pro
Kulipari DreamWalker - Mixed Reality Proof of Concept
Gesture based spell
casting prototype. Developed with HTC Vive but destined for a mixed reality
headset platform.
Lead Developer
Designed
& implemented prototype flow, spell casting mechanic, particles & mesh
based visual effects.
Tech: C#, Unity, HTC Vive
Credits: This project was a collective
effort of my team at Bully! Entertainment
Synergy Technical’s
HoloWars - Mixed Reality HoloLens Activation
The second
installment in Synergy Technical’s series of throwback inspired games for the
annual Microsoft Tech Summit, mashes Missile Command and Space Invaders and
casts all the challenges Synergy clients face as alien invaders.
Unity Developer
Implemented
core features, game flow.
Tech: C#, Unity, Microsoft HoloLens
Credits: This project was a collective
effort of my team at Bully! Entertainment
HBR AR Experience
The HBR Augmented
Reality app launches an interactive AR experience from the pages of Harvard
Business Review, that explores the key AR use cases presented in the article:
Visualization, Instruct and Guide, and Interact.
Lead Developer
Implemented
application architecture, flow & core features, built out & animated
UI, integrated assets.
Ported app from AR to XR (HoloLens)
Downloads: Play Store, App Store, Microsoft Store
Tech: C#, Vuforia, Unity, Android, iOS,
HoloLens
Credits: This project was a collective
effort of my team at Bully! Entertainment
Mondelēz - Virtually Here HR Platform
A CMS-driven, mobile
experience for Mondelez UK that introduces new and potential hires to the
company's brands, values, and future office spaces through an immersive, 360
interactive environment.
Unity Developer
Built
out & animated UI, implemented core functionality.
Downloads: Android, iOS
Tech: C#, Unity, Android, iOS, Gear VR
Credits: This project was a collective
effort of my team at Bully! Entertainment
Mixed Reality Pokemon Demo
An innovative take
that merges the 2 classic Pokemon play styles into one interactive experience
with multi-card, multi-character tracking. Includes custom character and effect
animation. Features a multiplayer mode and PTC's Vuforia card scanning.
Lead Developer
Implemented
application flow, built out & animated UI, integrated assets &
developed multiplayer gameplay.
Tech: C#, Unity, Microsoft HoloLens
Credits: This project was a collective
effort of my team at Bully! Entertainment
Mercedes AMG - Mixed Reality Car Configurator
Demonstration of how
Mixed Reality can be used to configure a vehicle on a table top and visualize
it in your driveway - plus an RC car version just for fun.
Lead Developer
Implemented
application flow, optimized performance, integrated assets.
Developed minimal
environment-aware self-driving AI using HoloLens' Spatial Mapping.
Tech: C#, Unity, Windows PC, Microsoft
HoloLens.
Credits: This project was a collective
effort of my team at Bully! Entertainment
Trijicon - VR Gun Sights POC
HTC Vive - Proof of
Concept for Trijicon gun sights. Depending on the weapon selected and the sight
you are dropped into a different location.
Unity Developer
Implemented core
mechanics, gameplay.
Tech: C#, Unity, HTC Vive
Credits: This project was a collective
effort of my team at Bully! Entertainment